(Ken Struys' Blog)

web-developer, serious schemer

Processing Raytracer

For a final project in a university course I completed a simple raytracer in C++. The raytracer included a couple different objects (Planes, Spheres and Cylinders), anti-aliasing, shadows, reflection and motion blur.

Over the summer I decided to wanted to hack with Processing and I partially re-implemented the project. I have posted my processing version here.

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